showing 9 games

namepublisher(developer)year arrow_downwarddescription
Galaxian Atari1982
[125]***CX-5206. Rarity 1 common. North America NTSC. 1 player or 2 players alternating. When using controllers, player uses a controller in port 1 and player 2 in port 2. When using a Trak-Ball controller, each player takes turns while it stays plugged into port 1.
The game in between [game=Space Invaders]Space Invaders[/game] and [game=Galaga]Galaga[/game]. This version was originally announced as a "SuperSystem exclusive" but as we all know, Galaxian conversions eventually came live on most home systems. Shoot the formation of aliens and dodge their periodic kamikaze attacks. Or for the ultimate challenge ram them back (the single pixel on the tip of your ship is lethal if used precisely.)[spoiler=Hint;Hint]When a flagship is destroyed the fleet will morn by not firing for a moment.[/spoiler]
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Pac-Man Atari (Namco)1982[media=youtube]FWRs6X3y310[/media]***CX-5208. Rarity 1 Common. North America NTSC. 1 player or 2 players alternating.
The home version of [game=#20267]Pac-Man[/game]. Eat all the pellets in the maze. Avoid the ghosts unless you're powered up with a power pellet (limited time only). Eat the fruit before it disappears for extra points.
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Joust Atari1983
[125]***CX-5240. Rarity 1 common. North America NTSC. 1 player or 2 players simultaneous dynamically cooperative or competitive. Like the arcade game. As a knight mounted on an ostrich like bird you fly through the air and collide with enemies. Highest lance in a collision wins. Bounders (red) are reduced to eggs that can be destroyed in lava or collected for points. Wait too long and the eggs will hatch into the more powerful Hunter (white) and call another mount to attack you again. If you fail to collect a Hunter egg the most powerful Shadow Lord (blue) will hatch. Take too long to eliminate all the enemies on a level and you will be charged by the pterodactyl that can only be killed by a lance in the mouth. Also there is a lava troll that you and enemies must avoid. 2 players can battle at the same time. Though you can kill each other, there is a bonus if you both survive a level (called waves). Except for gladiator waves where the bonus goes only to a single surviving player. There are also bonus waves where all enemies start as eggs. Points are multiplied for successive kills, egg collections, egg catches and such.
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Mario Bros. Atari1983
[131]***CX-5247. Rarity 3 scarce. North America NTSC. 1 player or 2 players simultaneous.
The game freely allows for cooperative or competitive play without enforcing either. Indeed, its is very enjoyable for players to agree to cooperate on dispatching enemies, competing over coins, but stop short of trying to kill each other. Hit the platform from below to disable enemies walking above. Then kick 'em while their down to remove them from the screen. A disabled, or ignored enemy will eventually come back stronger and faster. Collect 5 of the coins generated by defeating enemies to advance to the next level. A lot like the [game=#123]arcade version[/game] except for a more animated death.
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Ms. Pac-Man Atari1983
[125]***CX-5243. Rarity 2 Common+. North America NTSC. 1 player or 2 players alternating.
The [game=Pac-Man]Pac-Man[/game] sequel with moving fruit and mazes from the [game=#153224]arcade version[/game]. And the protagonist is cuter. Eat all the pellets in the maze. Avoid the ghosts unless you're powered up with a power pellet (limited time only).

Atari created a prototype of this game that used the Puffer controller. Programmed by Jim Leiterman.
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Frogger II: ThreeeDeep!  Parker Brothers19849090. Rarity 6 Rare+. North America NTSC. 1 player only.
Swim up from the bottom of the river. Hop across the surface. They fly through the air! It helps to hitch a ride on a large goose. All the same creatures are back, plus sharks, whales, pterodactyls, dragons, crocodiles, barracudas, ducks and various other birds. To compensate for the defectively designed 5200 joysticks, Parker Bros opted to provide 2 different and unique control schemes from every other version of [game=Frogger]Frogger[/game]. You can point the joystick in the direction you want to hop (or swim or fly), then press the either button to go. Or you can use the 2, 4, 6, and 8 keys on the numeric pad. These options differ slightly from Frogger 1 for Atari 5200.

[b]Controls[/b]:
Control scheme, and starting level are set before beginning a game. In a two player game, the 2nd player can set their speed and control scheme at the beginning of their first turn if they wish. This game does not use overlays nor allow different speeds.
START or RESET will begin a new game.

[size=140][b]∗[/b][/size] = Joystick or Keypad controls
[size=120][b]#[/b][/size] = Select Starting level (1 or 3)
[size=140][b]∗[/b][/size] or [size=120][b]#[/b][/size] during play will end the game to change those options.

Directions:
[size=120][b]4[/b][/size] = go left
[size=120][b]5[/b][/size] = go right
[size=120][b]2[/b][/size] = go up
[size=120][b]8[/b][/size] = go down
[i]OR Joystick control[/i]
[size=140][b]←[/b][/size]+Either [b]Button[/b] = go left
[size=140][b]→[/b][/size]+Either [b]Button[/b] = go right
[size=140][b]↑[/b][/size]+Either [b]Button[/b] = go up
[size=140][b]↓[/b][/size]+Either [b]Button[/b] = go down

The 'rules' of Frogger are copyrighted by Parker Brothers. That's odd, but they do make boardgames also.
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Popeye Parker Brothers19849510. Rarity 2 Common+. North America NTSC. 1 player or 2 players alternating.
Based on the [game=#158]arcade version[/game]. Olive Oyl tosses hearts, musical notes and the letters H-E-L-P. Popeye must prove his love by catching them. Bluto and the Sea Hag run interference. You can knock Bluto off the screen for a short time after eating spinach. You can also drop a barrel on him in one screen. After catching all the items, the screen is complete. There 3 are screens.
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Super Pac-Man Atari1984CX-5252. Prototype. North America NTSC.
Unlike Pac-Man, Super Pac-Man prefers fruits, vegetable, and donuts over pellets. Since these food items are larger than pellets, he doesn't need to eat as many. Eating a key allows super Pac-Man to open the locked doors in each maze. Power Pellets allow Super Pac-Man to eat ghosts as usual. But, Super Power Pellets will cause Super Pac-Man to grow to tremendous size. In this state he can go faster (by pressing a button), fly over ghosts, and much locked doors for a limited time.
Between levels, there is a sort of slot machine game where Super Pac-Man tries to munch two bonus items that match the one in the center of the screen. There are also bonus rounds where Super Power-Pellets are not time-limited and there are no ghosts. However the bonus rounds themselves end in just a few seconds. The final prototype version is dated 1984-??-?? (some time after 1984-03-15)

Trivia:
The final code for this game runs on the Atari 5200 and the Atari 8-bit equally well. That is to say, this game and the [game=#108403]Atari 8-bit version[/game] are not [i]exactly[/i] the same, rather they [i]are[/i] the same. It simple detects which machine it is on and loads itself appropriately into memory. However, it also compares its own checksum to the checksum for the media it is on (disk or cart). This makes it extremely difficult to run an unauthorized copy. There are pirate disks and multicarts for the 5200 and the Atari 8-bit that contain Super Pac-Man but it will not run.
The game is not stretched to match the ratio of the TV screen. Rather it is letterboxed to match the ratio of the [game=#153207]arcade version[/game].
The game is a a pixel perfect recreation from scratch of the arcade version including title screen, attract mode, music and intermissions. It is not a port.

Easter Eggs/Bugs:
A rare bug causes some of the doors to be permanently locked in the earliest prototypes. It is unknown how this bug is triggered. The later prototypes do not have it.
Dyer says there is an unknown easter egg in the last prototype. It is not known what it is or how to trigger it.
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Jr. Pac-Man Atari1984CX-5251. Prototype. North America NTSC. 1 player or 2 players alternating.
A prototype dated 1984-02-28 is complete and ready for release. [game=Pac-Man]Pac-Man[/game] with enhancements. Its faster. Extra wide scrolling maze. Bonus items that run around the screen changing normal pellets into heavy ones (slower to eat and more points) and seeking out power pellets in order to destroy them.
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